Abilities
Abilities are a mechanic that provides a passive effect in battle or in the over world or both. Not all abilities are good and may even hinder the Pokemon. Pokemon can only have 1 ability and it can not be changed except by evolution where the new ability is determined by the former ability. Most Pokemon will have two abilities that have a 49.5% of having and a 1% chance of getting it’s HA (Hidden Ability).
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# | Name | Effect | ||||
---|---|---|---|---|---|---|
091 | Adaptability | Powers up moves of the same type as the Pokémon. | ||||
184 | Aerilate | Normal-type moves become Flying-type moves. The power of those moves is boosted a little. | ||||
106 | Aftermath | Damages the attacker if it contacts the Pokémon with a finishing hit. | ||||
076 | Air Lock | Eliminates the effects of weather. | ||||
148 | Analytic | Boosts move power when the Pokémon moves last. | ||||
083 | Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. | ||||
107 | Anticipation | The Pokémon can sense an opposing Pokémon’s dangerous moves. | ||||
071 | Arena Trap | Prevents opposing Pokémon from fleeing. | ||||
165 | Aroma Veil | Protects itself and its allies from attacks that limit their move choices. | ||||
188 | Aura Break | The effects of “Aura” Abilities are reversed to lower the power of affected moves. | ||||
123 | Bad Dreams | Reduces the HP of sleeping opposing Pokémon. | ||||
217 | Battery | Powers up ally Pokémon’s special moves. | ||||
004 | Battle Armor | Hard armor protects the Pokémon from critical hits. | ||||
210 | Battle Bond | Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. | ||||
224 | Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. | ||||
201 | Berserk | Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. | ||||
145 | Big Pecks | Protects the Pokémon from Defense-lowering effects. | ||||
066 | Blaze | Powers up Fire-type moves when the Pokémon’s HP is low. | ||||
171 | Bulletproof | Protects the Pokémon from some ball and bomb moves. | ||||
— | Cacophony | Avoids sound-based moves. | ||||
167 | Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. | ||||
034 | Chlorophyll | Boosts the Pokémon’s Speed stat in sunshine. | ||||
029 | Clear Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | ||||
013 | Cloud Nine | Eliminates the effects of weather. | ||||
016 | Color Change | The Pokémon’s type becomes the type of the move used on it. | ||||
213 | Comatose | It’s always drowsing and will never wake up. It can attack without waking up. | ||||
172 | Competitive | Boosts the Sp. Atk stat sharply when a stat is lowered. | ||||
014 | Compound Eyes | The Pokémon’s compound eyes boost its accuracy. | ||||
126 | Contrary | Makes stat changes have an opposite effect. | ||||
212 | Corrosion | The Pokémon can poison the target even if it’s a Steel or Poison type. | ||||
130 | Cursed Body | May disable a move used on the Pokémon. | ||||
056 | Cute Charm | Contact with the Pokémon may cause infatuation. | ||||
006 | Damp | Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings. | ||||
216 | Dancer | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. | ||||
186 | Dark Aura | Powers up each Pokémon’s Dark-type moves. | ||||
219 | Dazzling | Surprises the opposing Pokémon, making it unable to attack using priority moves. | ||||
129 | Defeatist | Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less. | ||||
128 | Defiant | Boosts the Pokémon’s Attack stat sharply when its stats are lowered. | ||||
191 | Delta Stream | The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses. | ||||
190 | Desolate Land | The Pokémon changes the weather to nullify Water-type attacks. | ||||
209 | Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. | ||||
088 | Download | Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. | ||||
002 | Drizzle | The Pokémon makes it rain when it enters a battle. | ||||
070 | Drought | Turns the sunlight harsh when the Pokémon enters a battle. | ||||
087 | Dry Skin | Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves. | ||||
048 | Early Bird | The Pokémon awakens twice as fast as other Pokémon from sleep. | ||||
027 | Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. | ||||
226 | Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. | ||||
194 | Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. | ||||
187 | Fairy Aura | Powers up each Pokémon’s Fairy-type moves. | ||||
111 | Filter | Reduces the power of supereffective attacks taken. | ||||
049 | Flame Body | Contact with the Pokémon may burn the attacker. | ||||
138 | Flare Boost | Powers up special attacks when the Pokémon is burned. | ||||
018 | Flash Fire | Powers up the Pokémon’s Fire-type moves if it’s hit by one. | ||||
122 | Flower Gift | Boosts the Attack and Sp. Def stats of itself and allies when it is sunny. | ||||
166 | Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. | ||||
218 | Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | ||||
059 | Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. | ||||
108 | Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. | ||||
132 | Friend Guard | Reduces damage done to allies. | ||||
119 | Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon’s held item. | ||||
230 | Full Metal Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | ||||
169 | Fur Coat | Halves the damage from physical moves. | ||||
177 | Gale Wings | Gives priority to Flying-type moves when the Pokémon’s HP is full. | ||||
206 | Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. | ||||
082 | Gluttony | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. | ||||
183 | Gooey | Contact with the Pokémon lowers the attacker’s Speed stat. | ||||
179 | Grass Pelt | Boosts the Pokémon’s Defense stat in Grassy Terrain. | ||||
229 | Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. | ||||
062 | Guts | It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat. | ||||
139 | Harvest | May create another Berry after one is used. | ||||
131 | Healer | Sometimes heals an ally’s status condition. | ||||
085 | Heatproof | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. | ||||
134 | Heavy Metal | Doubles the Pokémon’s weight. | ||||
118 | Honey Gather | The Pokémon may gather Honey after a battle. | ||||
037 | Huge Power | Doubles the Pokémon’s Attack stat. | ||||
055 | Hustle | Boosts the Attack stat, but lowers accuracy. | ||||
093 | Hydration | Heals status conditions if it’s raining. | ||||
052 | Hyper Cutter | The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. | ||||
115 | Ice Body | The Pokémon gradually regains HP in a hailstorm. | ||||
035 | Illuminate | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. | ||||
149 | Illusion | Comes out disguised as the Pokémon in the party’s last spot. | ||||
017 | Immunity | The immune system of the Pokémon prevents it from getting poisoned. | ||||
150 | Imposter | The Pokémon transforms itself into the Pokémon it’s facing. | ||||
151 | Infiltrator | Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes. | ||||
215 | Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. | ||||
039 | Inner Focus | The Pokémon’s intensely focused, and that protects the Pokémon from flinching. | ||||
015 | Insomnia | The Pokémon is suffering from insomnia and cannot fall asleep. | ||||
022 | Intimidate | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. | ||||
160 | Iron Barbs | Inflicts damage to the attacker on contact with iron barbs. | ||||
089 | Iron Fist | Powers up punching moves. | ||||
154 | Justified | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. | ||||
051 | Keen Eye | Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy. | ||||
103 | Klutz | The Pokémon can’t use any held items. | ||||
102 | Leaf Guard | Prevents status conditions in sunny weather. | ||||
026 | Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | ||||
135 | Light Metal | Halves the Pokémon’s weight. | ||||
031 | Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. | ||||
007 | Limber | Its limber body protects the Pokémon from paralysis. | ||||
064 | Liquid Ooze | Oozed liquid has strong stench, which damages attackers using any draining move. | ||||
204 | Liquid Voice | All sound-based moves become Water-type moves. | ||||
203 | Long Reach | The Pokémon uses its moves without making contact with the target. | ||||
156 | Magic Bounce | Reflects status moves, instead of getting hit by them. | ||||
098 | Magic Guard | The Pokémon only takes damage from attacks. | ||||
170 | Magician | The Pokémon steals the held item of a Pokémon it hits with a move. | ||||
040 | Magma Armor | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. | ||||
042 | Magnet Pull | Prevents Steel-type Pokémon from escaping using its magnetic force. | ||||
063 | Marvel Scale | The Pokémon’s marvelous scales boost the Defense stat if it has a status condition. | ||||
178 | Mega Launcher | Powers up aura and pulse moves. | ||||
196 | Merciless | The Pokémon’s attacks become critical hits if the target is poisoned. | ||||
058 | Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | ||||
228 | Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. | ||||
104 | Mold Breaker | Moves can be used on the target regardless of its Abilities. | ||||
141 | Moody | Raises one stat sharply and lowers another every turn. | ||||
078 | Motor Drive | Boosts its Speed stat if hit by an Electric-type move, instead of taking damage. | ||||
153 | Moxie | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. | ||||
136 | Multiscale | Reduces the amount of damage the Pokémon takes when its HP is full. | ||||
121 | Multitype | Changes the Pokémon’s type to match the Plate or Z-Crystal it holds. | ||||
152 | Mummy | Contact with the Pokémon changes the attacker’s Ability to Mummy. | ||||
030 | Natural Cure | All status conditions heal when the Pokémon switches out. | ||||
233 | Neuroforce | Powers up moves that are super effective. | ||||
099 | No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. | ||||
096 | Normalize | All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. | ||||
012 | Oblivious | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. | ||||
142 | Overcoat | Protects the Pokémon from things like sand, hail, and powder. | ||||
065 | Overgrow | Powers up Grass-type moves when the Pokémon’s HP is low. | ||||
020 | Own Tempo | This Pokémon has its own tempo, and that prevents it from becoming confused. | ||||
185 | Parental Bond | Parent and child each attacks. | ||||
124 | Pickpocket | Steals an item from an attacker that made direct contact. | ||||
053 | Pickup | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. | ||||
182 | Pixilate | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. | ||||
057 | Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | ||||
090 | Poison Heal | Restores HP if the Pokémon is poisoned, instead of losing HP. | ||||
038 | Poison Point | Contact with the Pokémon may poison the attacker. | ||||
143 | Poison Touch | May poison a target when the Pokémon makes contact. | ||||
211 | Power Construct | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. | ||||
223 | Power of Alchemy | The Pokémon copies the Ability of a defeated ally. | ||||
158 | Prankster | Gives priority to a status move. | ||||
046 | Pressure | By putting pressure on the opposing Pokémon, it raises their PP usage. | ||||
189 | Primordial Sea | The Pokémon changes the weather to nullify Fire-type attacks. | ||||
232 | Prism Armor | Reduces the power of supereffective attacks taken. | ||||
168 | Protean | Changes the Pokémon’s type to the type of the move it’s about to use. | ||||
227 | Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. | ||||
074 | Pure Power | Using its pure power, the Pokémon doubles its Attack stat. | ||||
214 | Queenly Majesty | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. | ||||
095 | Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. | ||||
044 | Rain Dish | The Pokémon gradually regains HP in rain. | ||||
155 | Rattled | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. | ||||
222 | Receiver | The Pokémon copies the Ability of a defeated ally. | ||||
120 | Reckless | Powers up moves that have recoil damage. | ||||
174 | Refrigerate | Normal-type moves become Ice-type moves. The power of those moves is boosted a little. | ||||
144 | Regenerator | Restores a little HP when withdrawn from battle. | ||||
079 | Rivalry | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. | ||||
225 | RKS System | Changes the Pokémon’s type to match the memory disc it holds. | ||||
069 | Rock Head | Protects the Pokémon from recoil damage. | ||||
024 | Rough Skin | This Pokémon inflicts damage with its rough skin to the attacker on contact. | ||||
050 | Run Away | Enables a sure getaway from wild Pokémon. | ||||
159 | Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. | ||||
146 | Sand Rush | Boosts the Pokémon’s Speed stat in a sandstorm. | ||||
045 | Sand Stream | The Pokémon summons a sandstorm when it enters a battle. | ||||
008 | Sand Veil | Boosts the Pokémon’s evasion in a sandstorm. | ||||
157 | Sap Sipper | Boosts the Attack stat if hit by a Grass-type move, instead of taking damage. | ||||
208 | Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. | ||||
113 | Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. | ||||
032 | Serene Grace | Boosts the likelihood of additional effects occurring when attacking. | ||||
231 | Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. | ||||
023 | Shadow Tag | This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping. | ||||
061 | Shed Skin | The Pokémon may heal its own status conditions by shedding its skin. | ||||
125 | Sheer Force | Removes additional effects to increase the power of moves when attacking. | ||||
075 | Shell Armor | A hard shell protects the Pokémon from critical hits. | ||||
019 | Shield Dust | This Pokémon’s dust blocks the additional effects of attacks taken. | ||||
197 | Shields Down | When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive. | ||||
086 | Simple | The stat changes the Pokémon receives are doubled. | ||||
092 | Skill Link | Maximizes the number of times multi-strike moves hit. | ||||
112 | Slow Start | For five turns, the Pokémon’s Attack and Speed stats are halved. | ||||
202 | Slush Rush | Boosts the Pokémon’s Speed stat in a hailstorm. | ||||
097 | Sniper | Powers up moves if they become critical hits when attacking. | ||||
081 | Snow Cloak | Boosts evasion in a hailstorm. | ||||
117 | Snow Warning | The Pokémon summons a hailstorm when it enters a battle. | ||||
094 | Solar Power | Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn. | ||||
116 | Solid Rock | Reduces the power of supereffective attacks taken. | ||||
220 | Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. | ||||
043 | Soundproof | Soundproofing of the Pokémon itself gives full immunity to all sound-based moves. | ||||
003 | Speed Boost | Its Speed stat is boosted every turn. | ||||
198 | Stakeout | Doubles the damage dealt to the target’s replacement if the target switches out. | ||||
100 | Stall | The Pokémon moves after all other Pokémon do. | ||||
192 | Stamina | Boosts the Defense stat when hit by an attack. | ||||
176 | Stance Change | The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King’s Shield. | ||||
009 | Static | The Pokémon is charged with static electricity, so contact with it may cause paralysis. | ||||
080 | Steadfast | The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches. | ||||
200 | Steelworker | Powers up Steel-type moves. | ||||
001 | Stench | By releasing stench when attacking, this Pokémon may cause the target to flinch. | ||||
060 | Sticky Hold | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. | ||||
114 | Storm Drain | Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. | ||||
173 | Strong Jaw | The Pokémon’s strong jaw boosts the power of its biting moves. | ||||
005 | Sturdy | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. | ||||
021 | Suction Cups | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. | ||||
105 | Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | ||||
207 | Surge Surfer | Doubles the Pokémon’s Speed stat on Electric Terrain. | ||||
068 | Swarm | Powers up Bug-type moves when the Pokémon’s HP is low. | ||||
175 | Sweet Veil | Prevents itself and ally Pokémon from falling asleep. | ||||
033 | Swift Swim | Boosts the Pokémon’s Speed stat in rain. | ||||
180 | Symbiosis | The Pokémon passes its item to an ally that has used up an item. | ||||
028 | Synchronize | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. | ||||
077 | Tangled Feet | Raises evasion if the Pokémon is confused. | ||||
221 | Tangling Hair | Contact with the Pokémon lowers the attacker’s Speed stat. | ||||
101 | Technician | Powers up the Pokémon’s weaker moves. | ||||
140 | Telepathy | Anticipates an ally’s attack and dodges it. | ||||
164 | Teravolt | Moves can be used on the target regardless of its Abilities. | ||||
047 | Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. | ||||
110 | Tinted Lens | The Pokémon can use “not very effective” moves to deal regular damage. | ||||
067 | Torrent | Powers up Water-type moves when the Pokémon’s HP is low. | ||||
181 | Tough Claws | Powers up moves that make direct contact. | ||||
137 | Toxic Boost | Powers up physical attacks when the Pokémon is poisoned. | ||||
036 | Trace | When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability. | ||||
205 | Triage | Gives priority to a healing move. | ||||
054 | Truant | The Pokémon can’t use a move the following turn if it uses one. | ||||
163 | Turboblaze | Moves can be used on the target regardless of its Abilities. | ||||
109 | Unaware | When attacking, the Pokémon ignores the target Pokémon’s stat changes. | ||||
084 | Unburden | Boosts the Speed stat if the Pokémon’s held item is used or lost. | ||||
127 | Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. | ||||
162 | Victory Star | Boosts the accuracy of its allies and itself. | ||||
072 | Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. | ||||
010 | Volt Absorb | Restores HP if hit by an Electric-type move, instead of taking damage. | ||||
011 | Water Absorb | Restores HP if hit by a Water-type move, instead of taking damage. | ||||
199 | Water Bubble | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. | ||||
195 | Water Compaction | Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move. | ||||
041 | Water Veil | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. | ||||
133 | Weak Armor | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. | ||||
073 | White Smoke | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. | ||||
193 | Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. | ||||
025 | Wonder Guard | Its mysterious power only lets supereffective moves hit the Pokémon. | ||||
147 | Wonder Skin | Makes status moves more likely to miss. | ||||
161 | Zen Mode | Changes the Pokémon’s shape when HP is half or less. |