Status Effects
- Bind: Current Nexomon cannot swap or flee. Deals 8% max HP each turn.
- Burn: Deals 8% max HP each turn with an unlimited duration.
- Confuse: 35% chance each turn to stop skill use. Deals 8% max HP if it procs.
- Curse: Skills used are treated as “Not Effective.”
- Demotivate: 50% chance each turn to stop skill use.
- Frail: Receive 30% additional skill damage from ‘Normal/non elemental’ type attacks.
- Freeze: Complete stun lock for duration, 30% chance to unfreeze each turn. Nexmon who are frozen and use a fire skill break freeze (Can’t freeze Fire Nexomon.)
- Hex: Deals 12% max HP each turn.
- Inception: Only works vs sleeping Nexomon, deals 15% max HP. Removed on wake up
- Invincible: Cannot be dealt damage for duration.
- Leech: Deals 10% max HP each turn and heals opponent (even if opponent is not the original leech user.)
- Nervous: 60% chance to fail skill use if repeating a skill.
- Paralyze: 30% chance each turn to stop skill use.
- Planted: Cannot swap or flee, heals 10% max HP each turn.
- Poison: Deals 10% max HP each turn with an unlimited duration.
- Provoke: Unable to apply status ailments.
- Puzzle: Nexomon must repeat the same skill used the turn it is applied else they fail to use any skill.
- Recover: Heal 8% max HP each turn.
- Sick: Reduces healing from healing skills to 0.
- Sleep: Unable to use skills, direct damage skills never miss against sleeping Nexomon.
- Survive: Cannot go below 1HP while active.