Nexomon Extinction - Patch Notes
Look for these icons beside the latest patch notes to see if they’re live on your system:
Patch 1.10 – Released October 17, 2020
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Russian localization added.
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Portuguese (Portugal version) localization added.
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Telepathy’s effect can now be stacked up to 5 times (from 4).
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U and O keys now serve as alternate triggers for LS and RS instead of just – and =.
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Fixed a glitch when gaining multiple levels where the “required EXP” was not being updated per level up.
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Added 9 new followers in chests.
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The small isle south of Lateria can now be accessed by jumping (one follower is there).
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Improved overall memory usage (fixing some rare crashes).
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Fixed a small lag that happens after each battle, mostly noticeable on the Nintendo Switch.
Patch 1.09 – Released September 30, 2020
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Moved unreachable item in Khan Woods cave.
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Major stability improvements for Playstation.
Patch 1.08 – Released September 23, 2020
Here’s the next set of updates/fixes for Nexomon Extinction.This patch is already live on Steam (Windows).It’s pending for Steam (macOS), and has been submitted for approval on the XBox One and PS4.
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X-Slash increased to 40 ATK (from 15), chance of effect increased to 35% (from 20%), and duration changed to 2-3 (from 1-3).
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Rock Wall cost decreased to 25 (from 35), and speed increased to 55 (from 15).
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Telepathy boost decreased to
20%flat +20 (from 30%), and stack limit decreased to 4 (from 5). -
Psy Bomb
decreased to 70 ATK (from 90), andcost increased to 10 (from 5). -
Recover now lasts 4-6 turns (from 3-5).
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Tackle increased to 50 ATK (from 30) and decreased speed to 60 (from 74).
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Telepathy description changed to reflect the flat +20 boost rather than +20%.
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Fixed an issue stopping the player from freezing the western lake from the Laterian prison until later in the story.
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Fixed an issue with the Anger Management achievement, which was only counting Healing Crystals but not regular shard boulders. Unfortunately shard boulders broken as of 1.05 were not recorded.
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Desktop & PS4: Monster models are partially loaded in the background for smoother scrolling in the Database. It takes a while for the background loading to complete so the list may still be a bit laggy if you recently booted the game.
Patch 1.07 – Released September 12, 2020
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The macOS version no longer runs in the background.
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Equipment system: certain items can now be enabled/disabled by pressing the Action button in the inventory.
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Added “Repel Spray” item. Found in a chest west of the Laterian prison. Requires Water power. Equippable (unequipped by default).
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Added “Challenge Badge” item. It reduces the time it takes to be rematched to 8-12 min from 15-20 min. Found in a chest in the Frozen guild outpost basement (needs Water power). Equippable (unequipped by default).
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Healthy and Workout charms are now equippable (equipped by default).
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Safe-Load system resets all equippable items to their default setting.
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Equippable items have been placed near the top of the inventory list.
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Save slot capacity increased to 4 in anticipation of new game mode(s).
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Fixed the dialogue for an NPC in Ignitia’s Mining Club which would show
<blank>
in some cases.
Patch 1.06 – Released September 9, 2020
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Footsteps sound volume reduced.
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“Absolute Barrier” now costs 20 stamina, and is slightly slower.
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Various Normal skills now have more accuracy (Punch +10%, Kick +10%, Tackle +10%, Smoke Screen +5%, Headbutt +10%, Tornado Kick +5%, Force Chop +10%)
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Various boss encounters (mainly singular ones, like Nivalis) have a boosted EXP and coin reward.
Patch 1.05 – Released September 6, 2020
Hello tamers! A lot has changed since the previous post. These few days we’ve focused on bringing in lots of quality-of-life improvements and a bunch of new avatars. You can check the changes below, but we also wanted to talk about one important update to your gameplay experience:
Synergy Cores
These new and expensive cores act similarly to EXP Shares. Equipping them to a Nexomon will let them copy a % of the EXP earned by all other team members without having to fight. What’s more, if the other members are using EXP Cores, the Synergy Core will actually include that in its equation!
A few of these cores have been placed in chests near the orphanage to help new players familiarize themselves with this highly requested item. But crafting them is not easy, and you’ll need plenty of shards of every type. Fortunately we also added new items such as the Ultra Pickaxe and Mining Goggles which will boost you in that regard.
The other relatively large change is the fact that we moved the points in the story in which evolved monsters start appearing. The “tier-2” monsters were showing up as soon as you finished the Hostages mission, and the “tier-3” right after saving Ignitia. It seems both points were premature.
So we’ve moved the “tier-2” trigger to saving Ignitia, and the “tier-3” to the completion of the Drake Isles chapter. However, tamers may continue using evolved forms early on, as it was deemed acceptable and beneficial for the game’s difficulty.
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You can now sprint by holding the “cancel” button (L for keyboards, B for Xbox, Circle for PS4).
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It is now possible to sort all Storage Groups at once, which is useful for those trying to build something like a living dex. Simply use the Sort shortcut from the Homepage instead of inside a Group.
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You can now unequip all cores from the Team menu (L3/Minus button) while a Nexomon is selected.
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Himalayan Salt Crystals have begun growing in some remote areas. Breaking them will restore your party (saving a trip to the medic, which is useful early game), but they are relatively scarce and can take 15-20 minutes to respawn.
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The evolution level now appears in the database info window.
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It is now possible to cancel an evolution by pressing the Back button and confirming.
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You can now command your Nexomon to rest during battle with the RS/R3 button. This restores 15 stamina.
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Synergy Cores implemented. They will copy a % of the EXP received by the other team members. There are three tiers: 8% / 16% / 25%.
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Added “Running Shoes” item. Having it in your inventory will guarantee fleeing from battles. Note that this is unrelated to the sprinting function, which you can already do.
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Added Ultra Pickaxe item, which can yield 1-3 shards.
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Added Mining Goggles item, which lowers the shard respawn timer to 10-15 min (from 15-20 min).
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Added “Healthy Charm” items. For each charm, the party is restored by +3% HP per battle won. Only three charms exist via chests.
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Added “Workout Charm” items. For each charm, the party is restored by +3% Stamina per battle won. Only three charms exist via chests.
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Added “Cosmic Charm” items. For each charm, the cosmic odds improve by 50 points. Only five charms exist via chests. Therefore the new best possible cosmic chance is 1/1607 if you are lategame, own every monster and own all five charms.
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All of the new items can be found in chests. Synergy Cores are crafted in Bonnie’s lab.
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Status effects should now be cleared when a Nexomon faints.
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The “trigger” for tier-2 monsters has been moved from the Hostages mission to Saving Ignitia.
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The “trigger” for tier-3 monsters has been moved from Saving Ignitia to completing the Drake Isles chapter.
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Rolled back to the original skill learning system (not cyclic anymore).
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Added a Skill Master NPC at various locations. She will let you relearn any unlocked skills for a fixed coin fee.
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A few Synergy Cores have been added via chests earlygame to familiarize new players with this new item that’s apparently highly requested.
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Significantly improved apparition rates of wild Tyrants, Extincts and Wardens. Sampling a few areas the odds for each is now close to 2-3%.
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Added 10 new avatars to pick from.
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The rarity of a monster now appears during battle.
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Your starter can now be cosmic. Same rate as the wild monsters.
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A new tamer was added (Youtuber ‘Sacred’) in Drake Isles as we had promised to have him in the game. Players who already unlocked the beat-all-tamers achievements aren’t affected.
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Tamers that have been beaten once won’t trigger again on sight. Exception: bandits from the Frozen Tundra.
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The southern Laterian prison guard will now face north as his line of sight seemed confusing.
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Fixed an issue with Spanish LATAM during an endgame scene that could freeze the screen in Drake Isles.
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Fixed grasses by the desert ruins, which had no encounters.
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Fixed a visual glitch in the database showing the “release” button overlapping the Nexomon’s cores.
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Fixed various Cosmic models that were still using the regular textures, such as Reptomotor or Bomblasta.
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Fixed an area in Haunted Woods that could not be accessed. It is now possible to explore using the Wind power.
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Fixed “Green Sphere” which was not restoring Stamina.
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Fixed a <blank> dialogue message when rematching a tamer girl in the Haunted Woods.
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Fixed the exit in a frozen cave in Ignitia, which was spawning the player too far away.
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Fixed “Psy Field” skill, which was not inflicting Paralyze.
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Fixed a few monster description typos, such as Moonline’s and Starckal’s.
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Disabled Russian from being activated when the system settings are set to Russian. This language is not fully supported yet – will default to English instead.
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Fixed the rewards in “The Middleman” quest which were incorrect.
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The issue with “stuck” character portraits (e.g. Cooper) might be fixed now.
Due to the back-and-forth we’ve had with the skill learning system, it won’t be surprising if the game prompts you to learn a skill that you’ve already seen before, or that you already have equipped. There wasn’t a smooth way to perform this transition for existing players – however, if you need any skill adjustments, just speak to the Skill Master that can be found in various cities. She will help you learn previous skills.
Patch 1.04 – Released August 31, 2020
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Added [Fullscreen] setting.
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Added [Exit Game] setting.
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You can now nickname a monster from the Team menu.
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You can now reorder a Nexomon’s skills from the Team menu.
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Flee chance increased to 80%, and if the player has failed once already, it becomes 95%.
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Improved apparition rates of tier-1 and tier-2 against tier-3. We expect to tweak this further in a more dynamic way later.
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Moderately increased chance of finding an Extinct Nexomon.
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When using skills of a matching element as yours, they will deal +15% damage. We will continue tweaking this to find a proper balance.
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For consistency, several menus and prompts will now force Nexomon nicknames to be uppercase.
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Fixed the “Vanity Issues” nicknaming achievement, which was not being unlocked via the Capture scene (only worked from the Storage).
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Fixed a bug allowing the player to open the menu while moving, which could have unexpected effects like having it overlap a wild battle scene (e.g. open it while entering a shaking grass).
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Fixed the dialogue for an NPC in Ignitia’s Mining Club which would show <blank> and also disregard the player’s gender.
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Fixed the sign in front of a Parum building which read <blank>.
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Fixed a glitch where the Guild Admin stops you from entering the upper levels despite not being present at a specific point in the story.
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Fixed description for Plasma Star skill. It said “Psychic” when it should be “Physical” (i.e. Normal) damage.
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Fixed healer NPC in Cadium who was missing a healing icon.
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Fixed a visual glitch during a post-game quest in Cadium to acquire a legendary Nexomon.
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Fixed “Blue Mirror” skill. It is supposed to reflect Normal damage, but it was reflecting damage from all other elements instead.
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Fixed visual glitch with the playtime counter in the Profile menu which caused it to restart for every 24 hours. This was only visual and no playtime data should be lost.
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Fixed the Database ordered-by-rarity view.
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Fixed the Database ordered-by-name view.